
The first section has two tools that help learners create collages, Canva, PicCollage (Android and iPad app), and PicMonkey (browser based). He provides ten tools that you may find useful. If you are looking for some great tools that will provide inspiration for learners to write stories check out this post by Richard Byrne. Will this improve their outcomes at school? This post explores some of the issues that may help us choose the best ways to use digital tools, and when it may be better to approach learning using other methods. What do you think? Many schools are moving towards 1-to-1 digital devices to help students learn. Are we potentially "outsourcing our knowledge to digital tools"? * Selective knowledge, shallow creativity - This section discusses how technology may make it easier for us to recall information. One study cited stated "a robust positive association between the cortical thickness and video game duration in teens who invested the most time in games." Two areas of the brain, the prefrontal cortex (responsible for decision making and self-control) and the Frontal Eye Fields (which govern visual-motor processing) showed cortical matter increases. * More games, bigger brains - Research shows that playing video games can make an impact on the brain. * Better at maths, worse at reading - In short, "edtech applications boost mathematics achievement, especially when individualized computer-assisted instruction is involved." Technology.some argue for it and others against it, but was does the research say? This post explores current research. You might also check out the short video that looks at innovation. As with the one on evaluation the resource provides a list of questions one should consider and then explores ways to build holistic learning cultures.įind some time to explore this resource and share it with others in your building.
SUMDOG GAME IMAGES PROFESSIONAL
* One visual from the Essential Guide to Professional Learning: Leading Culture is shown above.The image looks at the many ways adults learn. The one for Evaluation discusses the rationale for evaluation, evaluation design, examples of effective data collection method, effective evaluation of professional learning (with a great visual on how the evaluation should measure the impact on students, the individual practitioner and the organization, as well as how it improves the professional learning program, the professional learning outcomes and the sustained impact), and much more. * The Essential Guide to Professional Learning which has three sections: Evaluation, Leading Culture and Innovation.Each of these areas has a downloadable resource. This link shares a range of activities that will enhance your professional learning, including sections on: Australia has published an in-depth professional learning toolkit that has resources that many teachers may find helpful (not just those in Australia).
